But for most VFX artists, automating the settings means you can point and shoot – the equivalent of rendering - without shifting your focus from the looks in your final image. For someone who is already a photographer, adjusting camera settings feels natural and manual adjustments are preferable. Until now, the settings for these effects had to be adjusted manually. With V-Ray’s Physical Camera you can imitate all the effects of a real-world camera including F-stop, shutter speed, depth of field, bokeh effects, lens distortion, tilt/shift and others. For photorealistic CG images, ray tracing has an interesting advantage over rasterisation because a ray tracer works like a physical camera – that is, it not only simulates the way light travels inside a space, but also how it enters the camera. Scene intelligence also affects the V-Ray Physical Camera with point-and-shoot-style functionality like automatic exposure and white balance and a simpler UI, making generating renders similar to snapping photos. The ADL also removes the need to set up skylight portals at windows and openings, making it especially helpful for architectural interiors. The new Adaptive Dome Light (ADL), introduced earlier in the year, automatically produces cleaner, more accurate image-based environment lighting that can render several times faster. In the same way that machine learning makes choices based on what is learned about a specific problem, V-Ray has been adopting learning techniques for analysing a scene as it renders. V-Ray Next for 3ds Max Automates Realistic Lights, Textures and Camera FXĬhaos Group has released V-Ray Next for 3ds Max, which uses intelligent systems to automate scene analysis, aiming to produce faster, cleaner renders with little or no input and to reduce the set-up time artists and designers have to devote from the creative side of their work.
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